_reflectionTarget (defined in RPGMaker.Codebase.Runtime.Battle.Objects.GameAction) | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
Apply(GameBattler target) | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
ApplyGlobal() | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
ApplyItemEffect(GameBattler target, TraitCommonDataModel effect) | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
ApplyItemUserEffect(GameBattler target) | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
ApplyMyself(GameBattler target) | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
CalculationItem(GameBattler target, ItemDataModel.ItemEffectHealParam effect, HealType healType) | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
CalculationSkill(GameBattler target, SkillCustomDataModel.ItemEffectHealParam effect, HealType healType) | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
Clear() | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
ConfusionTarget() | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
DecideRandomTarget() | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
EffectAddBuff | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | static |
EffectAddDebuff | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | static |
EffectAddState | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | static |
EffectCommonEvent | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | static |
EffectGainTp | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | static |
EffectGrow | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | static |
EffectLearnSkill | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | static |
EffectRecoverHp | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | static |
EffectRecoverMp | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | static |
EffectRemoveBuff | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | static |
EffectRemoveDebuff | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | static |
EffectRemoveState | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | static |
EffectSpecial | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | static |
Evaluate() | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
EvaluateWithTarget(GameBattler target) | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
ExecuteDamage(GameBattler target, double damage) | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
FriendsUnit() | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
GameAction(GameBattler subject, bool forcing=false) | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
HasItemAnyValidEffects(GameBattler target) | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
HasItemAnyValidEffectsMyself(GameBattler target) | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
HealType enum name (defined in RPGMaker.Codebase.Runtime.Battle.Objects.GameAction) | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
HittypeCertain | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | static |
HittypeMagical | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | static |
HittypePhysical | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | static |
IsAttack() | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
IsCertainHit() | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
IsDrain() | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
IsEffectCommonEvent(TraitCommonDataModel effect) | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
IsForAll() | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
IsForDeadFriend() | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
IsForFriend() | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
IsForOne() | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
IsForOpponent() | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
IsForOpponentAndFriend() | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
IsForRandom() | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
IsForUser() | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
IsGuard() | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
IsHpEffect() | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
IsHpRecover() | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
IsHpRecoverMyself() | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
IsItem() | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
IsMagical() | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
IsMagicSkill() | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
IsMpEffect() | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
IsMpRecover() | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
IsMpRecoverMyself() | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
IsPhysical() | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
IsSkill() | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
IsTpRecover() | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
IsTpRecoverMyself() | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
IsValid() | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
Item | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
ItemCnt(GameBattler target) | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
ItemCri(GameBattler target) | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
ItemEffectAddAttackState(GameBattler target, TraitCommonDataModel effect) | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
ItemEffectAddBuff(GameBattler target, TraitCommonDataModel effect) | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
ItemEffectAddDebuff(GameBattler target, TraitCommonDataModel effect) | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
ItemEffectAddNormalState(GameBattler target, TraitCommonDataModel effect) | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
ItemEffectAddState(GameBattler target, TraitCommonDataModel effect) | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
ItemEffectCommonEvent(GameBattler target, TraitCommonDataModel effect) | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
ItemEffectGainTp(GameBattler target, SkillCustomDataModel.ItemEffectHealParam effect) | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
ItemEffectGainTpItem(GameBattler target, ItemDataModel.ItemEffectHealParam effect) | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
ItemEffectGrow(GameBattler target, TraitCommonDataModel effect) | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
ItemEffectLearnSkill(GameBattler target, TraitCommonDataModel effect) | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
ItemEffectRecoverHp(GameBattler target, SkillCustomDataModel.ItemEffectHealParam effect) | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
ItemEffectRecoverHpItem(GameBattler target, ItemDataModel.ItemEffectHealParam effect) | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
ItemEffectRecoverMp(GameBattler target, SkillCustomDataModel.ItemEffectHealParam effect) | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
ItemEffectRecoverMpItem(GameBattler target, ItemDataModel.ItemEffectHealParam effect) | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
ItemEffectRemoveBuff(GameBattler target, TraitCommonDataModel effect) | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
ItemEffectRemoveDebuff(GameBattler target, TraitCommonDataModel effect) | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
ItemEffectRemoveState(GameBattler target, TraitCommonDataModel effect) | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
ItemEffectSpecial(GameBattler target, TraitCommonDataModel effect) | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
ItemEva(GameBattler target) | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
ItemHit(GameBattler target) | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
ItemMrf(GameBattler target) | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
ItemTargetCandidates() | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
LukEffectRate(GameBattler target) | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
MakeDamageValue(GameBattler target, bool critical, bool isMyself) | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
MakeTargetMyself() | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
MakeTargets() | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
NeedsSelection() | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
NumRepeats() | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
NumTargets() | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
OpponentsUnit() | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
Prepare() | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
RepeatTargets(List< GameBattler > targets) | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
SetAttack() | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
SetCommonEvent(bool isForUser) | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
SetConfusion() | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
SetEnemyAction(EnemyDataModel.EnemyAction enemyAction) | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
SetGuard() | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
SetItem(string itemId) | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
SetSkill(string skillId, TypeEnum typeEnum=TypeEnum.Skill) | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
SetTarget(int targetIndex) | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
SpecialEffectEscape | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | static |
Speed() | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
Subject | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
TargetsForFriends() | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
TargetsForOpponents() | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
TestApply(GameBattler target) | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
TestApplyMyself(GameBattler target) | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
TestItemEffect(GameBattler target, TraitCommonDataModel effect) | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
TypeEnum enum name (defined in RPGMaker.Codebase.Runtime.Battle.Objects.GameAction) | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |
UseItemPlaySe(int type) (defined in RPGMaker.Codebase.Runtime.Battle.Objects.GameAction) | RPGMaker.Codebase.Runtime.Battle.Objects.GameAction | |