RPG Maker Unite version 1.00.00
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RPGMaker.Codebase.Runtime.Battle.Objects.GameAction Member List

This is the complete list of members for RPGMaker.Codebase.Runtime.Battle.Objects.GameAction, including all inherited members.

_reflectionTarget (defined in RPGMaker.Codebase.Runtime.Battle.Objects.GameAction)RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
Apply(GameBattler target)RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
ApplyGlobal()RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
ApplyItemEffect(GameBattler target, TraitCommonDataModel effect)RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
ApplyItemUserEffect(GameBattler target)RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
ApplyMyself(GameBattler target)RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
CalculationItem(GameBattler target, ItemDataModel.ItemEffectHealParam effect, HealType healType)RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
CalculationSkill(GameBattler target, SkillCustomDataModel.ItemEffectHealParam effect, HealType healType)RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
Clear()RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
ConfusionTarget()RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
DecideRandomTarget()RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
EffectAddBuffRPGMaker.Codebase.Runtime.Battle.Objects.GameActionstatic
EffectAddDebuffRPGMaker.Codebase.Runtime.Battle.Objects.GameActionstatic
EffectAddStateRPGMaker.Codebase.Runtime.Battle.Objects.GameActionstatic
EffectCommonEventRPGMaker.Codebase.Runtime.Battle.Objects.GameActionstatic
EffectGainTpRPGMaker.Codebase.Runtime.Battle.Objects.GameActionstatic
EffectGrowRPGMaker.Codebase.Runtime.Battle.Objects.GameActionstatic
EffectLearnSkillRPGMaker.Codebase.Runtime.Battle.Objects.GameActionstatic
EffectRecoverHpRPGMaker.Codebase.Runtime.Battle.Objects.GameActionstatic
EffectRecoverMpRPGMaker.Codebase.Runtime.Battle.Objects.GameActionstatic
EffectRemoveBuffRPGMaker.Codebase.Runtime.Battle.Objects.GameActionstatic
EffectRemoveDebuffRPGMaker.Codebase.Runtime.Battle.Objects.GameActionstatic
EffectRemoveStateRPGMaker.Codebase.Runtime.Battle.Objects.GameActionstatic
EffectSpecialRPGMaker.Codebase.Runtime.Battle.Objects.GameActionstatic
Evaluate()RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
EvaluateWithTarget(GameBattler target)RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
ExecuteDamage(GameBattler target, double damage)RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
FriendsUnit()RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
GameAction(GameBattler subject, bool forcing=false)RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
HasItemAnyValidEffects(GameBattler target)RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
HasItemAnyValidEffectsMyself(GameBattler target)RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
HealType enum name (defined in RPGMaker.Codebase.Runtime.Battle.Objects.GameAction)RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
HittypeCertainRPGMaker.Codebase.Runtime.Battle.Objects.GameActionstatic
HittypeMagicalRPGMaker.Codebase.Runtime.Battle.Objects.GameActionstatic
HittypePhysicalRPGMaker.Codebase.Runtime.Battle.Objects.GameActionstatic
IsAttack()RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
IsCertainHit()RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
IsDrain()RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
IsEffectCommonEvent(TraitCommonDataModel effect)RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
IsForAll()RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
IsForDeadFriend()RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
IsForFriend()RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
IsForOne()RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
IsForOpponent()RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
IsForOpponentAndFriend()RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
IsForRandom()RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
IsForUser()RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
IsGuard()RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
IsHpEffect()RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
IsHpRecover()RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
IsHpRecoverMyself()RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
IsItem()RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
IsMagical()RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
IsMagicSkill()RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
IsMpEffect()RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
IsMpRecover()RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
IsMpRecoverMyself()RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
IsPhysical()RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
IsSkill()RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
IsTpRecover()RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
IsTpRecoverMyself()RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
IsValid()RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
ItemRPGMaker.Codebase.Runtime.Battle.Objects.GameAction
ItemCnt(GameBattler target)RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
ItemCri(GameBattler target)RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
ItemEffectAddAttackState(GameBattler target, TraitCommonDataModel effect)RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
ItemEffectAddBuff(GameBattler target, TraitCommonDataModel effect)RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
ItemEffectAddDebuff(GameBattler target, TraitCommonDataModel effect)RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
ItemEffectAddNormalState(GameBattler target, TraitCommonDataModel effect)RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
ItemEffectAddState(GameBattler target, TraitCommonDataModel effect)RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
ItemEffectCommonEvent(GameBattler target, TraitCommonDataModel effect)RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
ItemEffectGainTp(GameBattler target, SkillCustomDataModel.ItemEffectHealParam effect)RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
ItemEffectGainTpItem(GameBattler target, ItemDataModel.ItemEffectHealParam effect)RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
ItemEffectGrow(GameBattler target, TraitCommonDataModel effect)RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
ItemEffectLearnSkill(GameBattler target, TraitCommonDataModel effect)RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
ItemEffectRecoverHp(GameBattler target, SkillCustomDataModel.ItemEffectHealParam effect)RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
ItemEffectRecoverHpItem(GameBattler target, ItemDataModel.ItemEffectHealParam effect)RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
ItemEffectRecoverMp(GameBattler target, SkillCustomDataModel.ItemEffectHealParam effect)RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
ItemEffectRecoverMpItem(GameBattler target, ItemDataModel.ItemEffectHealParam effect)RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
ItemEffectRemoveBuff(GameBattler target, TraitCommonDataModel effect)RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
ItemEffectRemoveDebuff(GameBattler target, TraitCommonDataModel effect)RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
ItemEffectRemoveState(GameBattler target, TraitCommonDataModel effect)RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
ItemEffectSpecial(GameBattler target, TraitCommonDataModel effect)RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
ItemEva(GameBattler target)RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
ItemHit(GameBattler target)RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
ItemMrf(GameBattler target)RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
ItemTargetCandidates()RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
LukEffectRate(GameBattler target)RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
MakeDamageValue(GameBattler target, bool critical, bool isMyself)RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
MakeTargetMyself()RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
MakeTargets()RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
NeedsSelection()RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
NumRepeats()RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
NumTargets()RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
OpponentsUnit()RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
Prepare()RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
RepeatTargets(List< GameBattler > targets)RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
SetAttack()RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
SetCommonEvent(bool isForUser)RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
SetConfusion()RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
SetEnemyAction(EnemyDataModel.EnemyAction enemyAction)RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
SetGuard()RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
SetItem(string itemId)RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
SetSkill(string skillId, TypeEnum typeEnum=TypeEnum.Skill)RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
SetTarget(int targetIndex)RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
SpecialEffectEscapeRPGMaker.Codebase.Runtime.Battle.Objects.GameActionstatic
Speed()RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
SubjectRPGMaker.Codebase.Runtime.Battle.Objects.GameAction
TargetsForFriends()RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
TargetsForOpponents()RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
TestApply(GameBattler target)RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
TestApplyMyself(GameBattler target)RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
TestItemEffect(GameBattler target, TraitCommonDataModel effect)RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
TypeEnum enum name (defined in RPGMaker.Codebase.Runtime.Battle.Objects.GameAction)RPGMaker.Codebase.Runtime.Battle.Objects.GameAction
UseItemPlaySe(int type) (defined in RPGMaker.Codebase.Runtime.Battle.Objects.GameAction)RPGMaker.Codebase.Runtime.Battle.Objects.GameAction