アニメーションのHierarchyView
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override string | MainUxml [get] |
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virtual string | ViewName [get] |
| Hierarchy名
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virtual string | MainUxml [get] |
| UXML定義
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VisualElement | UxmlElement [get, set] |
| TOPのVisualElement.
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bool | isInitialize = false |
| 初期化中かどうか
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bool | isRefresh = false |
| 再読込中かどうか
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Dictionary< string, Foldout > | foldout = new Dictionary<string, Foldout>() |
| UIに配置するFoldout.
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string | ThisViewName |
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const string | MainUssLight = "Assets/RPGMaker/Codebase/Editor/Hierarchy/Region/Base/Asset/hierarchyLight.uss" |
| USS定義
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const string | MainUssDark = "Assets/RPGMaker/Codebase/Editor/Hierarchy/Region/Base/Asset/hierarchyDark.uss" |
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◆ InitContentsData()
override void RPGMaker.Codebase.Editor.Hierarchy.Region.Animation.View.AnimationHierarchyView.InitContentsData |
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◆ LastAnimationIndex()
VisualElement RPGMaker.Codebase.Editor.Hierarchy.Region.Animation.View.AnimationHierarchyView.LastAnimationIndex |
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最終選択していたアニメーションデータ返却
- Returns
◆ Refresh()
void RPGMaker.Codebase.Editor.Hierarchy.Region.Animation.View.AnimationHierarchyView.Refresh |
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[CanBeNull] List< AnimationDataModel > |
animationDataModels = null | ) |
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◆ RefreshContents()
override void RPGMaker.Codebase.Editor.Hierarchy.Region.Animation.View.AnimationHierarchyView.RefreshContents |
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protectedvirtual |