Unity用の部品 More...
Public Member Functions | |
| void | SetSprite (Texture2D texture2D) |
| Sprite設定 | |
| void | SetTextureUV (Vector2 start, Vector2 end) |
| テクスチャUVの設定 | |
| void | SetSize (Vector2 size) |
| サイズ設定 | |
| virtual void | Initialize () |
| 初期化処理 | |
| void | SetBlendColor (List< int > color) |
| BlendColor設定 | |
| virtual void | Update () |
| Update処理 | |
Public Attributes | |
| SpriteAnchor | anchor = new SpriteAnchor() |
Protected Attributes | |
| Bitmap | _bitmap |
| bool | _initialized = false |
| float | _x |
| float | _y |
Properties | |
| Bitmap | bitmap [get, set] |
| Bitmap. | |
| OverrideTexture | texture [get, set] |
| Texture. | |
| Sprite | Parent [get, set] |
| 親 | |
| virtual float | X [get, set] |
| X. | |
| virtual float | Y [get, set] |
| Y. | |
| float | Opacity [get, set] |
| 透過度 | |
| bool | Visible [get, set] |
| 表示、非表示設定 | |
Unity用の部品
|
virtual |
初期化処理
Reimplemented in RPGMaker.Codebase.Runtime.Battle.Sprites.SpriteBase, RPGMaker.Codebase.Runtime.Battle.Sprites.SpriteDamage, RPGMaker.Codebase.Runtime.Battle.Sprites.SpriteStateIcon, RPGMaker.Codebase.Runtime.Battle.Sprites.SpriteStateOverlay, and RPGMaker.Codebase.Runtime.Battle.Sprites.SpriteWeapon.
| void RPGMaker.Codebase.Runtime.Battle.Sprites.Sprite.SetBlendColor | ( | List< int > | color | ) |
BlendColor設定
| color |
| void RPGMaker.Codebase.Runtime.Battle.Sprites.Sprite.SetSize | ( | Vector2 | size | ) |
サイズ設定
| size |
| void RPGMaker.Codebase.Runtime.Battle.Sprites.Sprite.SetSprite | ( | Texture2D | texture2D | ) |
Sprite設定
| texture2D |
| void RPGMaker.Codebase.Runtime.Battle.Sprites.Sprite.SetTextureUV | ( | Vector2 | start, |
| Vector2 | end | ||
| ) |
テクスチャUVの設定
| start | 開始UV位置 |
| end | 終了UV位置 |
|
virtual |
Update処理
Reimplemented in RPGMaker.Codebase.Runtime.Battle.Sprites.SpriteStateOverlay.