ActiveSelectFrame(string text) (defined in RPGMaker.Codebase.Runtime.Common.Component.HudHandler) | RPGMaker.Codebase.Runtime.Common.Component.HudHandler | |
AddMovie(string movieName, Action callBack) (defined in RPGMaker.Codebase.Runtime.Common.Component.HudHandler) | RPGMaker.Codebase.Runtime.Common.Component.HudHandler | |
AddPicture(int pictureNumber, string pictureName) (defined in RPGMaker.Codebase.Runtime.Common.Component.HudHandler) | RPGMaker.Codebase.Runtime.Common.Component.HudHandler | |
AllDestroy() (defined in RPGMaker.Codebase.Runtime.Common.Component.HudHandler) | RPGMaker.Codebase.Runtime.Common.Component.HudHandler | |
ChangeColor(Action action, Color color, float gray, float flame, bool wait) (defined in RPGMaker.Codebase.Runtime.Common.Component.HudHandler) | RPGMaker.Codebase.Runtime.Common.Component.HudHandler | |
ChangeWeather(Action action, int type, int value, float flame, bool wait) (defined in RPGMaker.Codebase.Runtime.Common.Component.HudHandler) | RPGMaker.Codebase.Runtime.Common.Component.HudHandler | |
CloseInputNumWindow() (defined in RPGMaker.Codebase.Runtime.Common.Component.HudHandler) | RPGMaker.Codebase.Runtime.Common.Component.HudHandler | |
CloseInputSelectWindow() (defined in RPGMaker.Codebase.Runtime.Common.Component.HudHandler) | RPGMaker.Codebase.Runtime.Common.Component.HudHandler | |
CloseItemWindow() (defined in RPGMaker.Codebase.Runtime.Common.Component.HudHandler) | RPGMaker.Codebase.Runtime.Common.Component.HudHandler | |
CloseMessageScrollWindow() (defined in RPGMaker.Codebase.Runtime.Common.Component.HudHandler) | RPGMaker.Codebase.Runtime.Common.Component.HudHandler | |
CloseMessageWindow() (defined in RPGMaker.Codebase.Runtime.Common.Component.HudHandler) | RPGMaker.Codebase.Runtime.Common.Component.HudHandler | |
ClosePlayChangeMapName() (defined in RPGMaker.Codebase.Runtime.Common.Component.HudHandler) | RPGMaker.Codebase.Runtime.Common.Component.HudHandler | |
DeletePicture(int pictureNumber) (defined in RPGMaker.Codebase.Runtime.Common.Component.HudHandler) | RPGMaker.Codebase.Runtime.Common.Component.HudHandler | |
DisplayInit() (defined in RPGMaker.Codebase.Runtime.Common.Component.HudHandler) | RPGMaker.Codebase.Runtime.Common.Component.HudHandler | |
DisplayInitByScene() (defined in RPGMaker.Codebase.Runtime.Common.Component.HudHandler) | RPGMaker.Codebase.Runtime.Common.Component.HudHandler | |
FadeIn(Action action, bool isInitialize=false, float time=0.5f, bool isScene=false) (defined in RPGMaker.Codebase.Runtime.Common.Component.HudHandler) | RPGMaker.Codebase.Runtime.Common.Component.HudHandler | |
FadeInFixedBlack(Action action, bool isInitialize=false, float time=0.5f, bool isScene=false) | RPGMaker.Codebase.Runtime.Common.Component.HudHandler | |
FadeOut(Action action, Color fadeColor, float time=0.5f, bool isScene=false) (defined in RPGMaker.Codebase.Runtime.Common.Component.HudHandler) | RPGMaker.Codebase.Runtime.Common.Component.HudHandler | |
Flash(Action action, Color color, int gray, int flame, bool wait, string evetId) (defined in RPGMaker.Codebase.Runtime.Common.Component.HudHandler) | RPGMaker.Codebase.Runtime.Common.Component.HudHandler | |
GetMessageWindowPos() (defined in RPGMaker.Codebase.Runtime.Common.Component.HudHandler) | RPGMaker.Codebase.Runtime.Common.Component.HudHandler | |
GetPicture(int pictureNumber) (defined in RPGMaker.Codebase.Runtime.Common.Component.HudHandler) | RPGMaker.Codebase.Runtime.Common.Component.HudHandler | |
GetSelectNum() (defined in RPGMaker.Codebase.Runtime.Common.Component.HudHandler) | RPGMaker.Codebase.Runtime.Common.Component.HudHandler | |
HideFadeImage() (defined in RPGMaker.Codebase.Runtime.Common.Component.HudHandler) | RPGMaker.Codebase.Runtime.Common.Component.HudHandler | |
HudHandler(GameObject rootGameObject) | RPGMaker.Codebase.Runtime.Common.Component.HudHandler | |
InputNumNumber() (defined in RPGMaker.Codebase.Runtime.Common.Component.HudHandler) | RPGMaker.Codebase.Runtime.Common.Component.HudHandler | |
InputNumWindowOperation(HandleType type) (defined in RPGMaker.Codebase.Runtime.Common.Component.HudHandler) | RPGMaker.Codebase.Runtime.Common.Component.HudHandler | |
IsDisplayActive() (defined in RPGMaker.Codebase.Runtime.Common.Component.HudHandler) | RPGMaker.Codebase.Runtime.Common.Component.HudHandler | |
IsInputEnd() (defined in RPGMaker.Codebase.Runtime.Common.Component.HudHandler) | RPGMaker.Codebase.Runtime.Common.Component.HudHandler | |
IsInputNumWindowActive() (defined in RPGMaker.Codebase.Runtime.Common.Component.HudHandler) | RPGMaker.Codebase.Runtime.Common.Component.HudHandler | |
IsInputSelectWindowActive() (defined in RPGMaker.Codebase.Runtime.Common.Component.HudHandler) | RPGMaker.Codebase.Runtime.Common.Component.HudHandler | |
IsInputWait() (defined in RPGMaker.Codebase.Runtime.Common.Component.HudHandler) | RPGMaker.Codebase.Runtime.Common.Component.HudHandler | |
IsItemWindowActive() (defined in RPGMaker.Codebase.Runtime.Common.Component.HudHandler) | RPGMaker.Codebase.Runtime.Common.Component.HudHandler | |
IsMessageScrollWindowActive() (defined in RPGMaker.Codebase.Runtime.Common.Component.HudHandler) | RPGMaker.Codebase.Runtime.Common.Component.HudHandler | |
IsMessageWindowActive() (defined in RPGMaker.Codebase.Runtime.Common.Component.HudHandler) | RPGMaker.Codebase.Runtime.Common.Component.HudHandler | |
IsMovieActive() (defined in RPGMaker.Codebase.Runtime.Common.Component.HudHandler) | RPGMaker.Codebase.Runtime.Common.Component.HudHandler | |
IsNotWaitInput() (defined in RPGMaker.Codebase.Runtime.Common.Component.HudHandler) | RPGMaker.Codebase.Runtime.Common.Component.HudHandler | |
IsPictureActive() (defined in RPGMaker.Codebase.Runtime.Common.Component.HudHandler) | RPGMaker.Codebase.Runtime.Common.Component.HudHandler | |
MoveCorsor(HandleType type) (defined in RPGMaker.Codebase.Runtime.Common.Component.HudHandler) | RPGMaker.Codebase.Runtime.Common.Component.HudHandler | |
MovieInit() (defined in RPGMaker.Codebase.Runtime.Common.Component.HudHandler) | RPGMaker.Codebase.Runtime.Common.Component.HudHandler | |
Next() (defined in RPGMaker.Codebase.Runtime.Common.Component.HudHandler) | RPGMaker.Codebase.Runtime.Common.Component.HudHandler | |
NextMessage(Action action) (defined in RPGMaker.Codebase.Runtime.Common.Component.HudHandler) | RPGMaker.Codebase.Runtime.Common.Component.HudHandler | |
OpenInputNumWindow(string numDigits) (defined in RPGMaker.Codebase.Runtime.Common.Component.HudHandler) | RPGMaker.Codebase.Runtime.Common.Component.HudHandler | |
OpenInputSelectWindow() (defined in RPGMaker.Codebase.Runtime.Common.Component.HudHandler) | RPGMaker.Codebase.Runtime.Common.Component.HudHandler | |
OpenItemWindow() (defined in RPGMaker.Codebase.Runtime.Common.Component.HudHandler) | RPGMaker.Codebase.Runtime.Common.Component.HudHandler | |
OpenMessageScrollWindow() (defined in RPGMaker.Codebase.Runtime.Common.Component.HudHandler) | RPGMaker.Codebase.Runtime.Common.Component.HudHandler | |
OpenMessageWindow() (defined in RPGMaker.Codebase.Runtime.Common.Component.HudHandler) | RPGMaker.Codebase.Runtime.Common.Component.HudHandler | |
PictureInit() (defined in RPGMaker.Codebase.Runtime.Common.Component.HudHandler) | RPGMaker.Codebase.Runtime.Common.Component.HudHandler | |
PlayChangeColor(Action action, Color color, int pictureNumber, float gray, int flame, bool toggle) (defined in RPGMaker.Codebase.Runtime.Common.Component.HudHandler) | RPGMaker.Codebase.Runtime.Common.Component.HudHandler | |
PlayChangeMapName() (defined in RPGMaker.Codebase.Runtime.Common.Component.HudHandler) | RPGMaker.Codebase.Runtime.Common.Component.HudHandler | |
PlayMove(Action action, int pictureNumber, int moveType, int type, string x, string y, int flame, bool toggle) (defined in RPGMaker.Codebase.Runtime.Common.Component.HudHandler) | RPGMaker.Codebase.Runtime.Common.Component.HudHandler | |
PlayPictureSize(int pictureNumber, int frame, int widthDiameter, int heightDiameter) (defined in RPGMaker.Codebase.Runtime.Common.Component.HudHandler) | RPGMaker.Codebase.Runtime.Common.Component.HudHandler | |
PlayRotation(int pictureNumber, int rotation) (defined in RPGMaker.Codebase.Runtime.Common.Component.HudHandler) | RPGMaker.Codebase.Runtime.Common.Component.HudHandler | |
SetAnchor(int pictureNumber, int anchor) (defined in RPGMaker.Codebase.Runtime.Common.Component.HudHandler) | RPGMaker.Codebase.Runtime.Common.Component.HudHandler | |
SetInputSelectWindowColor(int kind) (defined in RPGMaker.Codebase.Runtime.Common.Component.HudHandler) | RPGMaker.Codebase.Runtime.Common.Component.HudHandler | |
SetInputSelectWindowPos(int kind) (defined in RPGMaker.Codebase.Runtime.Common.Component.HudHandler) | RPGMaker.Codebase.Runtime.Common.Component.HudHandler | |
SetIsNotWaitInput(bool flg) (defined in RPGMaker.Codebase.Runtime.Common.Component.HudHandler) | RPGMaker.Codebase.Runtime.Common.Component.HudHandler | |
SetMessageWindowColor(int kind) (defined in RPGMaker.Codebase.Runtime.Common.Component.HudHandler) | RPGMaker.Codebase.Runtime.Common.Component.HudHandler | |
SetMessageWindowPos(int kind) (defined in RPGMaker.Codebase.Runtime.Common.Component.HudHandler) | RPGMaker.Codebase.Runtime.Common.Component.HudHandler | |
SetPictureOpacity(int pictureNumber, int opacity) (defined in RPGMaker.Codebase.Runtime.Common.Component.HudHandler) | RPGMaker.Codebase.Runtime.Common.Component.HudHandler | |
SetPictureSize(int pictureNumber, int widthDiameter, int heightDiameter) (defined in RPGMaker.Codebase.Runtime.Common.Component.HudHandler) | RPGMaker.Codebase.Runtime.Common.Component.HudHandler | |
SetPivot(int pictureNumber, int pivot) (defined in RPGMaker.Codebase.Runtime.Common.Component.HudHandler) | RPGMaker.Codebase.Runtime.Common.Component.HudHandler | |
SetPosition(int pictureNumber, int type, string x, string y) (defined in RPGMaker.Codebase.Runtime.Common.Component.HudHandler) | RPGMaker.Codebase.Runtime.Common.Component.HudHandler | |
SetProcessingType(int pictureNumber, int processingType) (defined in RPGMaker.Codebase.Runtime.Common.Component.HudHandler) | RPGMaker.Codebase.Runtime.Common.Component.HudHandler | |
SetScrollNoFast(bool flg) (defined in RPGMaker.Codebase.Runtime.Common.Component.HudHandler) | RPGMaker.Codebase.Runtime.Common.Component.HudHandler | |
SetScrollSpeed(int speed) (defined in RPGMaker.Codebase.Runtime.Common.Component.HudHandler) | RPGMaker.Codebase.Runtime.Common.Component.HudHandler | |
SetScrollText(string text) (defined in RPGMaker.Codebase.Runtime.Common.Component.HudHandler) | RPGMaker.Codebase.Runtime.Common.Component.HudHandler | |
SetShowMessage(string message) (defined in RPGMaker.Codebase.Runtime.Common.Component.HudHandler) | RPGMaker.Codebase.Runtime.Common.Component.HudHandler | |
Shake(Action action, int intensity, int speed, int flame, bool wait) (defined in RPGMaker.Codebase.Runtime.Common.Component.HudHandler) | RPGMaker.Codebase.Runtime.Common.Component.HudHandler | |
ShowFaceIcon(string iconPath) (defined in RPGMaker.Codebase.Runtime.Common.Component.HudHandler) | RPGMaker.Codebase.Runtime.Common.Component.HudHandler | |
ShowName(string actorName) (defined in RPGMaker.Codebase.Runtime.Common.Component.HudHandler) | RPGMaker.Codebase.Runtime.Common.Component.HudHandler | |
ShowPicture(string pictureName) (defined in RPGMaker.Codebase.Runtime.Common.Component.HudHandler) | RPGMaker.Codebase.Runtime.Common.Component.HudHandler | |
StartScroll(Action action) (defined in RPGMaker.Codebase.Runtime.Common.Component.HudHandler) | RPGMaker.Codebase.Runtime.Common.Component.HudHandler | |
TimerInitObject() (defined in RPGMaker.Codebase.Runtime.Common.Component.HudHandler) | RPGMaker.Codebase.Runtime.Common.Component.HudHandler | |