|
| HudHandler (GameObject rootGameObject) |
|
void | AllDestroy () |
|
bool | IsMessageWindowActive () |
|
void | OpenMessageWindow () |
|
void | CloseMessageWindow () |
|
void | ShowFaceIcon (string iconPath) |
|
void | ShowName (string actorName) |
|
void | ShowPicture (string pictureName) |
|
void | SetShowMessage (string message) |
|
void | SetMessageWindowColor (int kind) |
|
void | SetMessageWindowPos (int kind) |
|
int | GetMessageWindowPos () |
|
void | Next () |
|
void | NextMessage (Action action) |
|
bool | IsInputWait () |
|
bool | IsInputEnd () |
|
bool | IsNotWaitInput () |
|
void | SetIsNotWaitInput (bool flg) |
|
bool | IsInputNumWindowActive () |
|
MessageInputNumber | OpenInputNumWindow (string numDigits) |
|
void | CloseInputNumWindow () |
|
int | InputNumWindowOperation (HandleType type) |
|
int | InputNumNumber () |
|
bool | IsItemWindowActive () |
|
void | OpenItemWindow () |
|
void | CloseItemWindow () |
|
bool | IsInputSelectWindowActive () |
|
MessageInputSelect | OpenInputSelectWindow () |
|
void | CloseInputSelectWindow () |
|
void | SetInputSelectWindowColor (int kind) |
|
void | ActiveSelectFrame (string text) |
|
int | GetSelectNum () |
|
void | SetInputSelectWindowPos (int kind) |
|
void | MoveCorsor (HandleType type) |
|
bool | IsMessageScrollWindowActive () |
|
void | OpenMessageScrollWindow () |
|
void | CloseMessageScrollWindow () |
|
void | SetScrollSpeed (int speed) |
|
void | StartScroll (Action action) |
|
void | SetScrollText (string text) |
|
void | SetScrollNoFast (bool flg) |
|
bool | IsPictureActive () |
|
void | PictureInit () |
|
void | AddPicture (int pictureNumber, string pictureName) |
|
UnityEngine.UI.Image | GetPicture (int pictureNumber) |
|
void | SetPivot (int pictureNumber, int pivot) |
|
void | SetAnchor (int pictureNumber, int anchor) |
|
void | SetPosition (int pictureNumber, int type, string x, string y) |
|
void | SetPictureSize (int pictureNumber, int widthDiameter, int heightDiameter) |
|
void | PlayPictureSize (int pictureNumber, int frame, int widthDiameter, int heightDiameter) |
|
void | SetPictureOpacity (int pictureNumber, int opacity) |
|
void | SetProcessingType (int pictureNumber, int processingType) |
|
void | PlayMove (Action action, int pictureNumber, int moveType, int type, string x, string y, int flame, bool toggle) |
|
void | PlayRotation (int pictureNumber, int rotation) |
|
void | PlayChangeColor (Action action, Color color, int pictureNumber, float gray, int flame, bool toggle) |
|
void | DeletePicture (int pictureNumber) |
|
bool | IsDisplayActive () |
|
void | DisplayInit () |
|
void | DisplayInitByScene () |
|
GameObject | TimerInitObject () |
|
void | HideFadeImage () |
|
void | FadeOut (Action action, Color fadeColor, float time=0.5f, bool isScene=false) |
|
void | FadeIn (Action action, bool isInitialize=false, float time=0.5f, bool isScene=false) |
|
void | FadeInFixedBlack (Action action, bool isInitialize=false, float time=0.5f, bool isScene=false) |
| 主にシーン遷移専用。かならず画像を塗り潰してからフェードインする
|
|
void | ChangeColor (Action action, Color color, float gray, float flame, bool wait) |
|
void | Flash (Action action, Color color, int gray, int flame, bool wait, string evetId) |
|
void | Shake (Action action, int intensity, int speed, int flame, bool wait) |
|
void | ChangeWeather (Action action, int type, int value, float flame, bool wait) |
|
void | PlayChangeMapName () |
|
void | ClosePlayChangeMapName () |
|
bool | IsMovieActive () |
|
void | MovieInit () |
|
void | AddMovie (string movieName, Action callBack) |
|
HUD(ヘッドアップディスプレイ)系のUIを制御するクラス たとえばメッセージウィンドウの処理などをこのクラスで行う