Armor

armor_image01_en_9faa0f2ca2

 

[Adding Armor] From the menu window on the left side of the screen, go to "Database → Edit Equipment/Items" and right-click "Armor" to open the context menu and create a new piece of armor.

armor_image02_en_c5e264de45

 

[Armor Settings]

armor_image03_en_dc6ce4f41f

Basic Settings

NameEnter an armor name.

 

Icon

Select an icon image to be displayed in-game next to the name of the armor.

Select Image ButtonChoose from images that have already been imported.
ImportIf you wish to use an image from outside RPG Maker Unite, you can select a file and import it.
DescriptionA description of the armor to be shown in the game menu, etc. Please enter as necessary.
Armor TypeSet the type of the armor to determine which classes can equip it. An actor may also be able to equip the armor if they have the relevant trait. Choose from armor listed in "Edit Types → Armor Type".
Equipment TypeSet which type of equipment (shield, head, body, accessory) the armor belongs to. Actors can only equip one piece of armor for each equipment type.
PriceThe amount that the armor can be bought for at a shop.
Sell PriceThe amount that the armor can be sold for at a shop.
SellableSet whether the armor can be sold or not. Selecting "No" will prevent the player from selling it at a shop.
Switch ItemSet whether the armor will also act as a switch. Selecting "ON" will allow the armor to be used as a switch for event conditions, etc. See "Event Editor" for more info on switch items.
NotesA place for the creator of a game to leave notes. They will not be displayed in-game, so feel free to use it as you see fit.

 

Parameter Changes

Auto Guide

armor_image04_en_e327bcb651
Estimated Acquisition LevelEnter the level that an actor is expected to be at when they acquire the armor.
Apply ButtonClicking the Apply button will automatically input the "Defense", "Price", and "Sell Price" for the armor. Please adjust as necessary to suit the game.
DefenseShows the result from the auto guide. Use the suggested value as a reference and adjust the Defense as needed.
PriceShows the result from the auto guide. Use the suggested value as a reference and adjust the price as needed.
Sell PriceThis will be 60% of the price. Use the suggested value as a reference and adjust the sell price as needed.

 

Edit Values

These values are added to the parameters of any actor who has the armor equipped. Negative values will decrease parameters.

armor_image05_en_28ada6a5ba
LevelUse this as a guideline when designing your game. This value has no effect on the armor's strength in battle, etc.
AttackSet how much the armor increases Attack.
DefenseSet how much the armor increases Defense.
Magic Atk.Set how much the armor increases Magic Atk.
Magic Def.Set how much the armor increases Magic Def.
AgilitySet how much the armor increases Agility.
LuckSet how much the armor increases Luck.
Max HPSet how much the armor increases Max HP.
Max MPSet how much the armor increases Max MP.

 

Traits

These traits are applied to any actor who has the armor equipped.

armor_image06_en_aac9d52445
Evasion RateIt is required to set the Evasion Rate.
Other TraitsEdit traits other than Evasion Rate.