Below is the currently planned feature updates and bug fixes for RPG Maker Unite with the planned implementation timeframe.

Note:

  • May change without notice.
  • Items with no planned timeframe will be added once schedule can be confirmed.
  • The following roadmap is not all that will be fixed or changed. We will be adding more items as needed or if we can fully identify the root cause.
  • Our current main focus is on performance and optimization improvements. This will be an ongoing effort and will not be a one-time fix only.

Performance and Optimization Roadmap

Known IssueSolutionPlanned ETAStatus
Time-consuming to revert layout back to original after compiling every time.

Add an on/off option to retain the current layout

July 2023Completed
Long, non-responsive time in built games.Perform process optimization to gameplay.July 2023Completed
Time consuming to open a Unite project, as well as changing different editor modes. Perform process optimization to during initialization and during mode switching.August 2023 Completed
It takes the system a long time to add or delete tiles from Tile Groups - almost appear as if crashed.Perform process optimization during the addition, replacement, deletion of tiles.August 2023 Completed
After quitting test play and making some map changes on the map editor and saving project, the importing of fonts takes very long.Rework the timing and process of font initialization once quitting Test Play.August 2023 Completed
Upon editing an Event (changing contents, position), must wait for a long loading time. Also when copying and pasting an event, if there are no actions defined in the event, the Unity Editor may freeze for several seconds. Rework and optimize the update timing and process of map editing,  enemy group editing, common event editing, as well as event editing.October 2023Completed
In Initial Settings > Title > Title Display Settings > Text, collapsing and expanding the text fonts options would cause long loading.Optimize the process of expanding and collapsing of texts. October 2023Completed
When making a new map it takes a long time for the map editor to become responsive.Optimize the process during map addition / deletion.TBA 

When editing a map, if changing the BGM or BGS on / off switch would cause the editor to freeze for a while.

Similar problem has been reported regarding "" the option that controls dashing

Optimize various map related processes.TBA 

Feature Updates and Quality of Life Improvements Roadmap

DescriptionPlaned ScheduleStatus
Fixing issue when inputting contents for events, pressing ESC by accident will cause everything to disappear.TBA 
Improving the readability of stat numbers like HP, MP, TP.TBA 
Allow multiple line breaks for memo box.TBA 
Add "Idle" motion for Side-View graphics.TBA 
Add more characters for Side-View.TBA 
Add dialogue to confirm when user clicks "Save Tile Group".TBA 
Removal of Exit button from the tool bar.TBA 
Add ability to ignore map collision when test playing (using arrow keys while holding CTRL key)TBA 
Allow opening of Open C# Project in the event RPG Maker Unite is launched with a compile error.TBA 
Add or merge various map-related buttons into "RPG Scene Map" tab for quicker access.TBA 
Separating either Map List or Map Settings into a different tab in the RPG Data panel, and moving it to the bottom left of the editor.TBA 
When copy and deleting event actions, allow quick deletion by Right-Clicking due to current event actions must be copied sequentially to be rearranged. TBA 
Improve the difficulty of inputting values through controllers when certain value-input related command is being executed.TBA 
Allow 8 direction movement.TBA 
Allow space key and Z key to function as OK button.June, 2023Completed
Allow copy and pasting of Event Page to any location.TBA 
Put initial focus to last saved file when saving and loading. TBA 
Reduce the black screen time after a built game is launched. July, 2023Completed
Implementation of Undo and Redo for more features.TBA