Fight Scene

Edit settings and run a battle test for front view and side view battles.

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[Basic Settings]

Front View

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Enemies Appear Mid-BattleSet whether additional enemies can appear in the middle of a battle.
Adjust Monster PositionsAdjust the position of enemies. You can only move them along the vertical axis.

 

Side View

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Party PositionUse the X and Y coordinates to set the party's position. This will affect the position of the entire party as a whole.
Party SlantSet the slant of the party. This value can range from -10 to 10, with positive values slanting the party to the right, and negative values slanting it to the left.
Party SpacingSet the spacing between the actors in the party. This value can range from 0 to 10 and applies to only the vertical spacing.
Enemy SlantSet the slant of the enemies. This value can range from -10 to 10, with positive values slanting the enemies to the right, and negative values slanting them to the left.

 

[Battle Test]

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Start Button

Starts a battle test.

Set via Map

If you've chosen Set via Map, the battle test will use the enemies listed in the encounter settings for the selected map.

Select MapSelect a map.
Select RegionSelect a region. You cannot select one if the chosen map does not have any regions set.

 

Actors

Add and edit the actors that will appear in the battle test.

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Add Actor Button

Click this button to add another slot for an actor.

ActorSelect an actor. Choose from the characters listed in "Characters → Character Master List → Actor".
LevelSet the level of the selected actor. Their parameters will reflect what they would be at this level.
EquipmentSelect a weapon, body armor, shield, head armor, and accessory to equip.
Delete ButtonDelete an actor from the battle test.

 

Manual Setup

Manual Setup does not pull from a map's Edit Battle settings and instead requires that the background and enemy characters are set separately.

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Select Map

Battle BackgroundSet the top and bottom images that will make up the background.

 

Select Enemy

Select enemies individually or select an enemy group.

Enemy character

Add Enemy ButtonClick this button to add another slot for an enemy.
EnemySelect an enemy. The available enemies are taken from those listed in "Edit Battles → Enemies".
DeleteDelete an enemy from the battle test.

 

Enemy Groups

Enemy GroupsSelect an enemy group. The available enemy groups are taken from those listed in "Edit Battles → Enemy Groups".

 

Enemies

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[Basic Settings]

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NameEnter a name.
ElementSelect an element. The available elements are taken from those listed in "Edit Types".
Estimated Encounter LevelThis is a note of what level an actor will be when they encounter the enemy. It can be helpful when adjusting the balance of a game.
NotesA place for the creator of a game to leave notes. They will not be displayed in-game, so feel free to use it as you see fit.

 

[Parameters]

Edit the enemy's parameters.

 

Auto Guide

The auto guide will automatically calculate the enemy's stats. However, these values are only a suggestion from Unite and should be adjusted to fit the game being made.

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Estimated Encounter LevelThis is the estimated encounter level used by the auto guide. Change this value if you wish to make the enemy stronger than the estimated encounter level set in Basic Settings.
No. of Attack TurnsSet how many turns of attack this enemy can defeat a single actor in.
No. of Guard TurnsSet how many turns of attack a single actor can defeat this enemy in.
Magic Atk. Setting"None" sets Magic Atk. to 0, "Normal" sets it to that of a standard actor, and "Strong" is the highest setting.
Magic Def. Setting"None" sets Magic Def. to below that of a standard actor, "Normal" sets it to that of a standard actor, and "Strong" is the highest setting.
Apply ButtonClicking the Apply button will automatically input the base parameters, EXP, and Gold for the enemy.

 

Base Parameters

Set the Max HP, Max MP, Attack, Defense, Magic Atk., Magic Def., Agility, and Luck.

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Image Data

Set an image for the enemy. Click "Select Image" to use one that has already been imported into Unite. To use a new image, click "Import" and select the desired image file.

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Select Image

Choose from images that have already been imported.

Import

Import a new image.

Display Size

Display TypeChoose between "Small", "Large", and "Boss". The position of the enemy in battle will also change depending on the type. In a side view battle, a maximum of 6 small, 4 large, or 1 boss enemy can be shown at once.
Adjust AutomaticallyAdjust the size automatically according to the selected display type.
Set ScaleSet and adjust the scale of the enemy. This value can range from 10 to 200%. Please note that the position and number of enemies that can be displayed are based on the selected display type, regardless of the enemy's size.
AlignmentSet the vertical alignment of the enemy on the battle screen. Choose between "Automatic", "Align Below", and "Align Above". The alignment is also based on the display type.

 

Rewards

Edit the rewards for when the party wins in battle against the enemy.

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Exp

Set the amount of EXP gained. This value is the amount of EXP that the entire party will receive and is not the amount gained by each individual actor.

Gold

Set the amount of money that the party will receive when they win in battle against the enemy.

Drop Items

Add Item ButtonClick this button to add another slot for a drop item.
Item SelectionSelect an item. Choose from equipment and items listed in "Edit Equipment/Items".
ProbabilitySet the drop rate. A value of 100% will guarantee that the item will drop.

 

Action Patterns

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Add Pattern Button

Click this button to add another slot for an action pattern.

SkillsSelect a skill. It is also necessary to set one for standard attacks, and please note that if no skills are set here, the enemy will not perform any actions during encounters.
RatingSet the likelihood that the action pattern will activate. This value can range from 1 to 9. Among all the patterns that have had their conditions met, only the ones with the highest rating or with ratings within 2 points of that can activate. Patterns with ratings that are 1 point away have 2/3 the chance of activating, while ones that are 2 points away have 1/3 the chance.

Conditions

AlwaysPlease note that if there is not at least one skill with the condition of "Always", there may be instances where the enemy does not perform any actions.
TurnsThe action pattern can only activate on the designated turns, which are calculated using A+B*X. For example, if A=1 and B=3, the condition will be met on turns 1, 4, 7, etc.
HPThe action pattern can only activate when the enemy's HP is within the designated range.
MPThe action pattern can only activate when the enemy's MP is within the designated range.
StateThe action pattern can only activate when the designated state is applied to the enemy.
Party LevelThe action pattern can only activate if at least one party member is at or above the designated level.
SwitchesThe action pattern can only activate when the designated switch is ON.

Deleting Action Patterns

Right-click on the added action pattern to open the Delete window, and click Delete to remove the pattern.

 

Traits

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Hit RateThe probability that a standard attack will hit. Setting this to 0% will completely prevent them from landing. A value of 95% is recommended, but whether an attack hits or not is dependent on the enemy's Evasion Rate, so even with a Hit Rate of 100%, attacks can still miss.
Evasion RateThe probability of evading a physical attack. A value of 5% is recommended, but try values higher than 5% for enemies that are meant to easily evade attacks.
Attack ElementSet an element for when the enemy attacks. The available elements are taken from those listed in "Edit Types".

 

Other Traits

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Add Trait ButtonClick this button to add another slot for a trait.
TraitsSet traits by adjusting the "Category", "Item", "Effect", and "Numerical Input" sections.

 

Enemy Groups

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[Basic Settings]

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NameEnter a name.

 

[Battle Background]

Set the battle background by selecting an image for both the top and bottom.

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Top

Select ImageChoose from images that have already been imported.
ImportImport a new image.

 

Bottom

Select ImageChoose from images that have already been imported.
ImportImport a new image.

 

[Front View]

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Clear Enemies

Remove all enemies from the enemy group.

New Enemy

Add another slot for an enemy. Enemies will be placed in the order they're added, starting from the back, so please adjust their positions accordingly.

Monster

EnemiesSelect an enemy. The available enemies are taken from those listed in "Edit Battles → Enemies".
PositionThis value can range from 1 to 8, and enemies will be arranged in order starting from the left side of the screen.
ConditionsSet the condition for when the enemy will appear during battle. Choose between "Normal", "Add Automatically", and "Turn". - "Normal" will have the enemy appear from the start of battle. - "Add Automatically" will cause the enemy to appear at the end of a turn after other enemies in the same battle have been defeated. If all the enemies that are currently in the battle are defeated, the "Add Automatically" condition will not activate. - "Turn" will cause the enemy to appear at the end of the designated turn. If all the enemies currently in the battle are defeated before the designated turn is reached, the "Turn" condition will not activate.
TurnSet the number of turns when the "Turn" condition is selected.
DeleteDelete an enemy from the enemy group.

 

[Side View]

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Clear Enemies

Remove all enemies from the enemy group.

New Enemy

Add another slot for an enemy.

Monster

EnemiesSelect an enemy. The available enemies are taken from those listed in "Edit Battles → Enemies".
Position 1Choose between "Front Row" and "Back Row". The "Front Row" is closer to the party.
Position 2Choose between "Top", "Middle", and "Bottom".
ConditionsSet the condition for when the enemy will appear during battle. Choose between "Normal", "Add Automatically", and "Turn". -"Normal" will have the enemy appear from the start of battle. - "Add Automatically" will cause the enemy to appear at the end of a turn after other enemies in the same battle have been defeated. If all the enemies that are currently in the battle are defeated, the "Add Automatically" condition will not activate. - "Turn" will cause the enemy to appear at the end of the designated turn. If all the enemies currently in the battle are defeated before the designated turn is reached, the "Turn" condition will not activate.
TurnSet the number of turns when the "Turn" condition is selected.
DeletionDelete an enemy from the enemy group.

 

[Battle Event]

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Select Conditions

Don't RunDisable the battle event.
End of TurnRun when all enemies and allies have finished their actions on a turn.
TurnThe battle event will activate on the designated turns, which are calculated using A+B*X. For example, if A=1 and B=3, the condition will be met on turns 1, 4, 7, etc. If A=0, the event will activate before any commands are entered.
Enemy HPThe battle event activates when the selected enemy's HP is at or below the designated amount.
Actor HPThe battle event activates when the selected actor's HP is at or below the designated amount.
SwitchesThe battle event activates when the designated switch is ON.

 

Span

Set how often the battle event can activate.

Span"Battle" will only activate once per battle, "Turn" will only activate once per turn, and "Moment" will activate repeatedly as long as the conditions are fulfilled.