States

States are status effects, such as "Poison" or "Confusion", that influence a character's condition or actions. When adding one to "Edit States", its effects can be freely specified. States can include negative effects, such as losing HP from being poisoned, or even positive effects, like getting an increase to Attack from being fired up.

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Basic States

The two basic states in Unite are "Dead" and "Guard", and while they can both be edited, neither can be deleted. "Dead" is a special state that's automatically applied when an actor or enemy's HP reaches 0. If all party members are inflicted with this state, it's game over. Both of these states are extremely important, so caution is advised when making adjustments.

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Custom States

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[Adding States] From the menu window on the left side of the screen, go to "Database → Edit States" and right-click "Custom States" to open the context menu and create a new state.

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[State Settings]

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Basic Settings

NameEnter a state name.

 

Icon

Select an icon image to be displayed in-game next to the name of the state.

Select Image ButtonChoose from images that have already been imported.
ImportIf you wish to use an image from outside RPG Maker Unite, you can select a file and import it.
PriorityThis value can range from 0 to 100 and represents the priority that the state's icon will be displayed. When multiple states have been applied at once, the icon of the state with the highest priority will be shown. If multiple states have the same priority, the one with the earliest ID will be displayed.
AnimationSet the animation that will be applied to an actor when they are affected by the state during a side view battle. Choose between "Normal", "Status Ailment", "Sleep", and "Dead".
OverlaySet the overlay animation that will play when a state such as "Poison" or "Blind" is applied during a side view battle. Choose from images and animations listed in "Overlay" in the Resource Manager.
Apply StateChoose between "During Battle", "During Movement", and "Always" to set the situations in which the state can affect a character. Select "Always" if you wish to have it apply both "During Battle" and "During Movement".
NotesA place for the creator of a game to leave notes. They will not be displayed in-game, so feel free to use it as you see fit.

 

Restriction

Restrict the actions of any character that the state has been applied to. These restrictions can be any one of the 5 options listed below. If multiple restrictions are applied, the one that's furthest down the list will be prioritized.

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NoneActions are not constrained.
Attack an enemyAlways attack the enemy.
Attack anyoneIt always attacks one of the enemy or one of the allies.
Attack an allyAlways attack an ally.
Cannot ActYou will not be able to act at all.
EscapeDisengage from the battle.

 

Traits Add some traits. More than one can be added to a single state. *See "Traits" for more info on traits.

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Auto-Removal Conditions These are the conditions that must be fulfilled for the state to be removed. They can be defined with the options listed below, and multiple conditions can even be set simultaneously. If multiple conditions are set, the state will be removed once any of them have been met. If none are set, the state will continue until a skill or item with the ability to remove it is used.

 

During Battle

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Battle EndIf this option is checked, the state will be removed at the end of battle.
Mid-Battle Removal TimingChoose between "Action End" and "Turn End". For "Action End", the state will be removed once the user has finished their action, and for "Turn End", it will be removed at the end of the turn before the start of the next one.
Duration in TurnsSet the maximum and minimum number of turns that the state will be applied for. This value can range from 1 to 9,999.
Remove by RestrictionIf this option is checked, the state will be removed when another state with a different restriction is applied.
Remove by DamageIf this option is checked, the set probability determines the chance that the state will be removed any time the character takes damage. This value can range from 0 to 100%.

 

During Movement

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Remove by WalkingThe state will be removed once the set tile distance has been traversed on a map. This value can range from 0 to 9,999.

 

Always

Remove by RestrictionIf this option is checked, the state will be removed when another state with a different restriction is applied.
Remove by DamageIf this option is checked, the set probability determines the chance that the state will be removed any time the character takes damage. This value can range from 0 to 100%.

 

Effect Frequency

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Always

StepsSet how many steps the player has to take for the effect to activate while moving.

 

Message

These are the messages that will be displayed during battle when the state is applied, removed, etc. Only the messages that are required by the state need to be filled out. "%1" will be replaced by the name of the target.

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If an actor is inflicted with the state:(Ex) %1 lost their balance!
If an enemy is inflicted with the state:(Ex) %1 lost their balance!
If the state persists:(Ex) %1 has lost their balance...
If the state is removed:(Ex) %1 regained their balance!