Sprite Sheet Size for Field Characters

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Has anyone figured out how to configure the animations in Unite correctly? So far I have learned that there‘s a min. and max. size for field character animation sheets but I‘m really struggling to make my own sprite sheets work. For example, I tried to work out a way to import my old MZ sprites, scaled up and separated into the different directions but the animation never looks right. I thought maybe that‘s because of the animation frames since MZ sprites only use 3 frames for walking animations in each direction but it does work, it just looks way off! Like, horribly off! I think I read somewhere that there‘s a 1px margin between the individual frames on the sheet which I didn‘t know when recycling my old sheet. I‘m not too sure where I‘m heading with this, I think I‘m just in need of guidance :‘)

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Hello! I haven't tried it yet, but I found this manual. It looks like you want a 2px margin  between frames.

To animate, arrange the frames horizontally. The number of frames is up to you. Add a transparent area of 2 pixels between frames. /article/15136543947417

I hope this is helpful!


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I think the main problem is that instead of using Unity's sprite animation that's built in, they created their own (from what I can tell). The animations seem to buffer a little bit, and stall out, making the characters slide). It does seem to work better for me with higher frame animations (minimum of 8 frames per animation is what I've found works best). 


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Thank you both!

I don't know why I didn't check out the manual first, haha! But that was exactly the problem, it works fine now! Thanks! :)