Upon switching to Chinese (Rpg Maker -> Unite Language -> Chinese) Subsequently, I selected the "Sound Settings - Music" tab All sound data displays as 0001: 无 and cannot be altered. (Attempting modifications to this setting may lead to errors with unpredictable outcomes.) However, upon switching to English or Japanese (Rpg Maker -> Unite Language -> English/Japanese) Sound data is displayed normally and can be modified accordingly. I believe this is likely a localization bug.
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When the editor displays Chinese, its mapping to the "system.json" file is incorrect.
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We were able to replicate this issue and will get this passed along, thank you for the report!
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Thank you for your report!
We will fix this issue for the future version. It won't be so long but if you wish to solve this issue ASAP, please try the procedures below;
At line 35
Inspector.Inspector.SoundView(EditorLocalize.LocalizeText("WORD_0931"), num); ↓ Inspector.Inspector.SoundView("BGM", num);
At line 43
Inspector.Inspector.SoundView(EditorLocalize.LocalizeText("WORD_0947"), num); ↓ Inspector.Inspector.SoundView("SE", num);
We are so sorry for the inconvenience. Thank you for your understanding!