Public Member Functions | |
void | SetTroopForBattle (GameTroop troop, bool isBattlePreview=false) |
void | LoadData () |
RuntimeSaveDataModel | LoadSaveData (int saveNo) |
void | CreateGame (BattleSceneTransition battleTest=null) |
RuntimeConfigDataModel | CreateConfig () |
RuntimeSaveDataModel | CreateLoadGame () |
void | ClearRuntimeSaveDataModel () |
戦闘テスト時にクリアする | |
RuntimeActorDataModel | CreateActorData (BattleSceneTransition.Actor actorData) |
ActorData生成 | |
List< CharacterActorDataModel > | GetActorDataModels () |
CharacterActorDataModel | GetActorDataModel (string actorId) |
VehiclesDataModel | GetVehicleDataModel (string vehicleId) |
List< ClassDataModel > | GetClassDataModels () |
ClassDataModel | GetClassDataModel (string classesId) |
List< SkillCustomDataModel > | GetSkillCustomDataModels () |
SkillCustomDataModel | GetSkillCustomDataModel (string id) |
List< ItemDataModel > | GetItemDataModels () |
ItemDataModel | GetItemDataModel (string id) |
List< WeaponDataModel > | GetWeaponDataModels () |
WeaponDataModel | GetWeaponDataModel (string id) |
List< ArmorDataModel > | GetArmorDataModels () |
ArmorDataModel | GetArmorDataModel (string id) |
List< EnemyDataModel > | GetEnemyDataModels () |
EnemyDataModel | GetEnemyDataModel (string enemyId) |
List< TroopDataModel > | GetTroopDataModels () |
TroopDataModel | GetTroopDataModel (string id) |
List< StateDataModel > | GetStateDataModels () |
StateDataModel | GetStateDataModel (string id) |
List< AnimationDataModel > | GetAnimationDataModels () |
AnimationDataModel | GetAnimationDataModel (string id) |
FlagDataModel | GetFlags () |
SystemSettingDataModel | GetSystemDataModel () |
UiSettingDataModel | GetUiSettingDataModel () |
WordDefinitionDataModel | GetWordDefinitionDataModel () |
RuntimeSaveDataModel | GetRuntimeSaveDataModel () |
RuntimeConfigDataModel | GetRuntimeConfigDataModel () |
GameActors | GetGameActors () |
GameParty | GetGameParty () |
void | ReloadGameParty () |
void | SetGamePartyBattleTest (GameParty gameParty) |
GameTroop | GetGameTroop () |
GameMessage | GetGameMessage () |
Static Public Member Functions | |
static DataManager | Self () |
static bool | CheckStateInParty (int partyNo, int stateSerialNo) |
Static Public Attributes | |
static int | NotTraits = -99999999 |
Properties | |
int | BattleResult [get, set] |
bool | IsGameOverCheck = false [get, set] |
bool | IsNewGame = true [get] |
ニューゲームからゲームを開始したかどうか | |
int | NowLoadId = 1 [get] |
RuntimeActorDataModel RPGMaker.Codebase.Runtime.Common.DataManager.CreateActorData | ( | BattleSceneTransition::Actor | actorData | ) |
ActorData生成
actorData |