RPG Maker Unite version 1.00.00
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RPGMaker.Codebase.Runtime.Common.DataManager Class Reference

Public Member Functions

void SetTroopForBattle (GameTroop troop, bool isBattlePreview=false)
 
void LoadData ()
 
RuntimeSaveDataModel LoadSaveData (int saveNo)
 
void CreateGame (BattleSceneTransition battleTest=null)
 
RuntimeConfigDataModel CreateConfig ()
 
RuntimeSaveDataModel CreateLoadGame ()
 
void ClearRuntimeSaveDataModel ()
 戦闘テスト時にクリアする
 
RuntimeActorDataModel CreateActorData (BattleSceneTransition.Actor actorData)
 ActorData生成
 
List< CharacterActorDataModelGetActorDataModels ()
 
CharacterActorDataModel GetActorDataModel (string actorId)
 
VehiclesDataModel GetVehicleDataModel (string vehicleId)
 
List< ClassDataModelGetClassDataModels ()
 
ClassDataModel GetClassDataModel (string classesId)
 
List< SkillCustomDataModelGetSkillCustomDataModels ()
 
SkillCustomDataModel GetSkillCustomDataModel (string id)
 
List< ItemDataModelGetItemDataModels ()
 
ItemDataModel GetItemDataModel (string id)
 
List< WeaponDataModelGetWeaponDataModels ()
 
WeaponDataModel GetWeaponDataModel (string id)
 
List< ArmorDataModelGetArmorDataModels ()
 
ArmorDataModel GetArmorDataModel (string id)
 
List< EnemyDataModelGetEnemyDataModels ()
 
EnemyDataModel GetEnemyDataModel (string enemyId)
 
List< TroopDataModelGetTroopDataModels ()
 
TroopDataModel GetTroopDataModel (string id)
 
List< StateDataModelGetStateDataModels ()
 
StateDataModel GetStateDataModel (string id)
 
List< AnimationDataModelGetAnimationDataModels ()
 
AnimationDataModel GetAnimationDataModel (string id)
 
FlagDataModel GetFlags ()
 
SystemSettingDataModel GetSystemDataModel ()
 
UiSettingDataModel GetUiSettingDataModel ()
 
WordDefinitionDataModel GetWordDefinitionDataModel ()
 
RuntimeSaveDataModel GetRuntimeSaveDataModel ()
 
RuntimeConfigDataModel GetRuntimeConfigDataModel ()
 
GameActors GetGameActors ()
 
GameParty GetGameParty ()
 
void ReloadGameParty ()
 
void SetGamePartyBattleTest (GameParty gameParty)
 
GameTroop GetGameTroop ()
 
GameMessage GetGameMessage ()
 

Static Public Member Functions

static DataManager Self ()
 
static bool CheckStateInParty (int partyNo, int stateSerialNo)
 

Static Public Attributes

static int NotTraits = -99999999
 

Properties

int BattleResult [get, set]
 
bool IsGameOverCheck = false [get, set]
 
bool IsNewGame = true [get]
 ニューゲームからゲームを開始したかどうか
 
int NowLoadId = 1 [get]
 

Member Function Documentation

◆ CreateActorData()

RuntimeActorDataModel RPGMaker.Codebase.Runtime.Common.DataManager.CreateActorData ( BattleSceneTransition::Actor  actorData)

ActorData生成

Parameters
actorData
Returns