Shared Settings

Edit settings for the overall game UI.

 

[Select UI Pattern]

Select a UI pattern. In RPG Maker Unite, you can choose between 3 types.

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UI PatternSelect a UI pattern.
Flip HorizontallyHorizontally flip the currently selected UI pattern.

 

[Show Character]

Set how character images are displayed. If none of the options listed below are chosen, no images will be shown for characters.

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Face IconFace icons will be displayed for character images. If a face icon isn't set for an actor, nothing will be shown.
Field CharacterField characters will be displayed for character images.
PicturePictures will be displayed for character images. If a picture isn't set for an actor, nothing will be shown.

 

[Advanced Settings]

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Font Settings

Set the font used by the UI.

FontSelect the font.
SizeSet the size of the text. This value can range from 10 to 100px.
ColorUse the color picker to set the color of the text.
OffsetSet the position of the text using the X and Y coordinates.

 

Background Color Settings

Set the color of the background behind the UI window.

ColorUse the color picker to set the color.

 

Background Image Settings

Set an image to display behind the UI window.

Image DisplayCheck this box to display the image.
Select ImageSelect an image.
ImportIf you wish to use an image from outside RPG Maker Unite, you can select a file and import it.
SizeSet the size of the background image. This value can range from 1% to 200%.
PositionSet the position of the menu window using the X and Y coordinates.

 

Window Background Settings

Edit settings for the background of each window.

ColorCheck this box to be able to change the background color of the UI windows. Use the color picker to set the color.
Image DisplayCheck this box to be able to display an image for the background of the UI windows.
Select ImageSelect an image.
ImportIf you wish to use an image from outside RPG Maker Unite, you can select a file and import it.
SizeSet the size of the background image. This value can range from 1% to 200%.
How to Create a Window BackgroundWindow backgrounds have a resolution of 96x96 pixels and are divided into 9 sections when displayed. Use the sample images as a reference to try and make your own.

 

Window Frame Settings

Edit settings for the frames around each window.

ColorCheck this box to be able to change the color of the UI window frames. Use the color picker to set the color.
Image displayCheck this box to be able to display an image for the frame of the UI windows.
Image SelectionSelect an image.
ImportIf you wish to use an image from outside RPG Maker Unite, you can select a file and import it.
How to create a window frameThe window background is a 192 x 192 pixel image divided into 9 sections. Please refer to the sample image for creation.

 

Window Frame Highlight Settings

Edit settings for the highlights of the selected window frame.

ColorUse the color picker to set the color of the text.

 

Button Background Settings

ColorCheck this box to be able to change the background color of the buttons. Use the color picker to set the color.
Image DisplayCheck this box to be able to display an image for the background of the buttons.
Select ImageSelect an image.
ImportIf you wish to use an image from outside RPG Maker Unite, you can select a file and import it.
SizeSet the size of the button background image. This value can range from 1% to 200%.
How to Create a Button BackgroundButton backgrounds have a resolution of 96x96 pixels and are divided into 9 sections when displayed. Use the sample images as a reference to try and make your own.

 

Button Frame Settings

ColorCheck this box to be able to change the color of the button frames. Use the color picker to set the color.
Image displayCheck this box to be able to display an image for the frame of the buttons.
Image SelectionSelect an image.
ImportIf you wish to use an image from outside RPG Maker Unite, you can select a file and import it.
How to create a button frameButton frames have a resolution of 192x192 pixels and are divided into 9 sections when displayed. Use the sample images as a reference to try and make your own.

 

Button Highlight Settings

Edit settings for the highlights of the selected button.

ColorUse the color picker to set the color of the text.

 

Game Menu

You can see visualizations of the UI for each game menu with the settings from Shared Settings in effect. Furthermore, you can also set the menu items that appear in the main and item menus.

 

[Main]

See a visualization of the main menu UI.

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Menu Items

Checking a box will remove that option from the main menu and prevent it from being selectable in-game. For example, this can allow you to create a game where the player cannot save.

ItemsCheck this box to remove this from the main menu.
SkillsCheck this box to remove this from the main menu.
EquipmentCheck this box to remove this from the main menu.
StatusCheck this box to remove this from the main menu.
FormationCheck this box to remove this from the main menu.
SaveCheck this box to remove this from the main menu.
OptionsCheck this box to remove this from the main menu.
Exit GameCheck this box to remove this from the main menu.

 

[Items]

See a visualization of the item UI.

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Menu Items

Checking a box will remove that option from the item menu and prevent it from being selectable in-game. For example, this can allow you to create a game where the player cannot see their key items.

ItemsCheck this box to remove this from the item menu.
WeaponsCheck this box to remove this from the item menu.
ArmorCheck this box to remove this from the item menu.
Key ItemsCheck this box to remove this from the item menu.

 

[Skills] See a visualization of the skills UI.

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[Equipment] See a visualization of the equipment UI.

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[Status] See a visualization of the status UI.

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[Formation] See a visualization of the formation UI.

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[Options] See a visualization of the options UI.

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[Save] See a visualization of the save UI.

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[Exit Game] See a visualization of the exit game UI.

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Battle Menu

You can see a visualization of the UI for the battle menu with the settings from Shared Settings in effect. Furthermore, you can also set the menu items that appear.

 

[Main]

See a visualization of the in-battle UI.

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Menu Items

Checking a box will remove that option from the battle menu and prevent it from being selectable in-game. For example, this can allow you to create a game that doesn't use TP.

HPCheck this box to remove this from the battle menu.
MPCheck this box to remove this from the battle menu.
TPCheck this box to remove this from the battle menu.

 

Dialogue Box

Edit settings for dialogue boxes and see visualizations of what they look like.

[Character Display]

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Menu Items

Set the character information that is displayed in dialogue boxes.

NameCheck this box to display character names.
CharactersCheck one of these boxes to be able to display character images in "Message/Show Text" event commands. Choose between "Face Icon", "Picture", and "Field Character". If the character does not have a face icon, picture, or field character set in the Master Character List, it will not be displayed even if the box is checked.

Face Icon Picture None

 

Font Settings

Dialogue

Set the font used for dialogue.

FontSelect the font.
SizeSet the size of the text. This value can range from 10 to 100px.
ColorUse the color picker to set the color of the text.

 

Name

Set the font used for names.

FontSelect the font.
SizeSet the size of the text. This value can range from 10 to 100px.
ColorUse the color picker to set the color of the text.

 

[Choices]

Set the font used for choices. The position can be set from the "Message/Choices" event command.

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Font Settings

FontSelect the font.
SizeSet the size of the text. This value can range from 10 to 100px.
ColorUse the color picker to set the color of the text.

 

[Numerical Input]

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Position

Edit settings for numerical input windows.

OriginSet the origin that will be used when deciding the position of a numerical input window. Choose between "Center", "Bottom Right", "Top Right", "Bottom Left", and "Top Left".
PositionSet using the X and Y coordinates.

 

Font Settings

FontSelect the font.
SizeSet the size of the text. This value can range from 10 to 100px.
ColorUse the color picker to set the color of the text.

 

[Item Selection]

Edit settings for item selection windows.

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Position

PositionChoose between "Top", "Middle", and "Bottom".

 

Font Settings

FontSelect the font.
SizeSet the size of the text. This value can range from 10 to 100px.
ColorUse the color picker to set the color of the text.