Battle Effects Create, edit, and delete battle effects. The particles for these will be taken from those registered in the Resource Manager.

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[Basic Settings]

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NameEnter a name for the effect.
Display TypeSet the general position of the effect and how it will be displayed. Choose between "For each target", "Center of all targets", and "Center of the screen".
PositionSet the position of the effect in relation to the selected display type. Choose between "Align Center", "Align Below", and "Align Above".

 

[Particle Effect]

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Select ParticleSelect a particle (effect data).
ScaleSet the scale of the particle when it's displayed.
Animation SpeedSet how fast the particle's animation will play back.
RotationSet the tilt of the particle when it's displayed. Increasing the X value will move it toward the right side of the screen, increasing the Y value will move it toward the top, and increasing the Z value will move it toward the back, making it smaller.
OffsetSet the offset from the position designated by the Display Type and Position settings. Increasing the X value will move it toward the right side of the screen, while increasing the Y value will move it toward the top.

 

[Sound Effects]

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Add Sound Effect Button

Add a slot for a sound effect.

Sound EffectSelect a sound effect.
Import ButtonIf you wish to use a sound effect from outside RPG Maker Unite, you can select a file and import it.
Play ButtonPlay back the sound effect to confirm what it sounds like.
Stop ButtonStop playback of the sound effect.
VolumeSet the volume. This value can range from 0 to 100%.
PitchSet how high or low the pitch is. This value can range from 50 to 150%.
PanSet the left/right stereo balance. This value can range from -100 to 100.
Start FrameSet the frame that the sound effect will play on.
Delete ButtonDelete the sound effect.

 

[Flashes]

Set flashes that will appear while the particle is playing.

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Add Flash Button

Add a slot for a flash.

Start FrameSet the frame that the flash will appear on.
DurationSet the length of time that the flash will remain on screen, specified in units of 1/60 of a second. This value can range from 1 to 200.
ColorSet the color of the flash.
Flash TypeSet the type of the flash. Choose between "Target", "Entire Screen", and "Remove Target".
Delete ButtonDelete the flash.

 

[Battle Effect Preview]

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PlayPress the "Play" button in the top-left corner of the RPG Scene Preview to see a preview of the particle effect and press the "Stop" button to stop the playback.
Enemy ChangePress the "Enemy Change" button and select an enemy to switch with the one shown in the preview window.
Change Battle BackgroundPress the "Change Battle Background" button and select a battle background to switch with the one shown in the preview window.