Hi there!
I was wondering, since you can now make use of unitys editor as well as the new and intuitive, parameter- and template based design... is there a way to create custom UIs? For the Title Screen and the Menu for example. From what I've seen there's plenty of options to customize the menus with pictures, etc. but what about button placement? There's 3 different default options to choose from when selecting a menu layout, basic, simple and portrait. Would it be possible to build a new UI template with different button placement to those already available?
Thanks!

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I wonder this too.
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Same here..
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This is something I am also trying to figure out. I have a VXA project I want to port so want to re-create the UI elements from some of the old plugins I used in RMU. It in theory should be possible I just need to work out how to modify the prefabs, or make my own and implement my own TitleController and / or TitleManager to override the RMU code
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I'm going to necropost because there are still so few posts on this platform. (If anyone know of a better or more active community for this stuff, please let me know!) Since these are options in a drop-down menu, and seem to be template-based, we should be able to. I'm trying to locate the template files/code, but I can't trace it back beyond the RPGM editor. My gut tells me this is some kind of stylesheet, but I'll be darned if I can find the code.
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@SoulTrinket since this is now a Unity/C# based engine, rather than JS/Web based, it won't be a CSS thing.
For things like the Main Menu you need to edit the prefab in "Assets/RPGMaker/Codebase/Runtime/Map/Asset/Prefab/"
For the title screen, you can find it in "Assets/RPGMaker/Codebase/Runtime/title/"