Anyone know if its possible to call a variable using the "Show Text" command.
For example, in older rpg makers. You could use the "Show text" and in the box for text.
\v[x]
\v = the command to call a variable
[x] = the number for the variable you are calling
this can be used to reference "Common events" and such.
I tried using said command: \v[x] but it didn't work.
I'm trying to recreate a time system using common events and variables. When the player uses an item it will show a text calling the variables representing "minutes" and "hours".

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The control characters are listed in the following source code Assets\RPGMaker\Codebase\Runtime\Common\ControlCharacter\ControlCharacter.cs * Japanese only. And I could not find this in any manual or documentation anywhere! ⇒Sorry. This is documented in below Beginner's Tutorial. https://rpgmakerunite.com/en/learn/006_eng.html#01c
/// 制御文字: /// /// 【置換系】 /// /// \V[n] 変数n番の値に置き換えられます。 /// \N[n] アクターn番の名前に置き換えられます。 /// \P[n] パーティメンバーn番に置き換えられます。 /// \I[n] アイコンn番を描画します。 /// \G 通貨単位に置き換えられます。 /// \\ バックスラッシュに置き換えられます。 /// /// 【設定系】 /// /// \C[n] 以降の文字をn番の色で表示します。 /// \PX[n] ウィンドウの左上を原点にX座標を設定します。 /// \PY[n] ウィンドウの左上を原点にY座標を設定します。 /// \FS[n] 文字サイズをnに変更します。 /// \{ 文字サイズを1段階大きくします。 /// \} 文字サイズを1段階小さくします。 /// /// 【動作系】 /// /// \! ボタン入力を待ちます。 /// \. 1/4秒待ちます。 /// \| 1秒待ちます。 /// \> 同じ行の残りの文字を一瞬で表示します。 /// \< 文字を一瞬で表示する効果を取り消します。 /// \^ 文章表示後の入力待ちをしません。 /// /// \f 改ページをします (バトルの場合のみ)。Uniteで追加されたもの? /// /// 【他】 /// /// \$ 所持金のウィンドウを開きます。
In english,
/// Control characters: /// /// 【replace】 /// /// \V[n] Replaced by the value of variable number n. /// \N[n] Replaced by the name of actor n-th. /// \P[n] Replaced by party member number n. /// \I[n] Draw icon number n. /// \G Replaced by the currency unit. /// \\ Replaced by a backslash. /// /// 【config】 /// /// \C[n] The following characters are displayed in color n. /// \PX[n] Sets the X coordinate with the origin at the upper left corner of the window. /// \PY[n] Sets the Y coordinate with the origin at the upper left corner of the window. /// \FS[n] Change the font size to n. /// \{ Increase the font size by one step. /// \} Decrease the font size by one step. /// /// 【timing】 /// /// \! Wait for button input. /// \. Wait 1/4 second. /// \| Wait 1 second. /// \> The remaining characters of the same line are displayed in an instant. /// \< Cancel the effect of displaying text in an instant. /// \^ Does not wait for input after displaying a sentence. /// /// \f Page breaks (only for battles). added in Unite? /// /// 【others】 /// /// \$ Opens a window of possessions.
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Thank you so much! I haven't messed with RPG Maker in a while so it slipped my mind that it would be case sensitive..
I was using a lower case \v[n]. I changed it to uppercase \V[n] and now it works perfectly. Thank you!
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Thank you Kakudo Yuie!
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Thank you!
To supplement, the list of Control Characters can be found here;
https://rpgmakerunite.com/en/learn/006_eng.html#01c