Click here for Update Procedure

 

Full Patch Notes

Performance Optimization

We have continued to improve the performance of RPG MAKER UNITE since v1.00.02. As a result, its performance has become faster than the previous versions! Please refer to the images below for more details.

graph1_en_d1fd68024b
graph2_en_c96141973c
graph3_en_10ceec158c
graph4_en_9ba4b40a78

 

Improvements

  • Fixed some of the known performance / optimization issues.
    • Improved startup processing for RPG MAKER UNITE projects.
    • Improved the performance during mode changes.
    • Improved the performance when adding, changing or deleting tile data.
    • Partial improvement of performance during map editing / outline editing / event editing.

Fixes

  • Fixed an error that occurred when performing copy & paste with the Custom States.
  • Fixed an issue that "null" was generated when a user chose "Paste" for the Elements with no data copied.
  • Fixed an issue that "null" was generated when a user chose "Paste" for the Skill Types with no data copied.
  • Fixed the issue where selecting paste without selecting copy for weapon types, armor types, or equipment types duplicated the first item in the list.
  • Fixed an issue where copied & pasted events resulted in duplicated names.
  • Fixed an issue in the HP display on the menu screen where the HP gauge appeared to have a slight remain when HP was 0.
  •  Fixed an issue where if the attack type of a skill was "none," the "Attack State" of the traits was still applied.
  • Fixed an issue that existing large parts vanished when a large part was registered.

Document Updates

  • Introduction Flow
    • Added "Install Unity2021.3.16" to the Supplement.
  • RPG Maker Unite Update Roadmap
    • Updated response status for the following items
      • Time consuming to open a Unite project, as well as changing different editor modes.
      • It takes the system a long time to add or delete tiles from Tile Groups - almost appear as if crashed.
      • After quitting test play and making some map changes on the map editor and saving project, the importing of fonts takes very long.